PackRaft with Xamarin and Microsoft Azure

PackRaft is a cross-platform mobile application built with Xamarin. It integrates with Microsoft Azure services, such as Azure Table Storage and Azure App Service. It is created with Xamarin.Forms for iOS and Android (Windows version will be coming soon).

packraft-android-riders   packraft-iphone-assignments

The purpose of creating this sample application was to expand expertise in cross-platform mobile development with Windows Azure integration, specifically with Xamarin.Forms and Azure App Service. With Xamarin.Forms, it is possible to achieve close to 100% code reuse across these platforms for certain type of apps. Azure App Service provide a set of rich cloud backend services for your mobile applications.

PackRaft-Platform

PackRaft allows the user to setup a fleet of vehicles of various seating capacities. Groups of riders are assigned to these rides according to the count of riders in each group. You can specify that certain groups be kept together on a single vehicle – and the app tries to honor those requests if possible. I did this via a rudimentary implementation of a bin packing algorithm. This implementation is deployed as an API App in Microsoft Azure.

PackRaft uses Azure Mobile Services SDK to persist Fleet data to Azure Table Storage and to authenticate users with Facebook and Microsoft accounts. Twitter and Google account authentication is also supported by Azure Mobile Services SDK out of the box and those will also be enabled in PackRaft soon.

PackRaft is available on Android, iPhone and iPad.
Get it on Google Play

Download iOS app on App Store

Does Xamarin have a future?

Xamarin‘s cross-platform mobile application framework has Xamarin.iOS and Xamarin.Android at its core. Both Xamarin.Android and Xamarin.iOS are based on Mono. Mono is an open source implementation of .NET (CLI and CLS). Xamarin’s customers are Microsoft (.NET) shops. Microsoft is open sourcing .NET itself. What does all this mean for Xamarin?

Is Xamarin’s competitive advantage going to be undermined by the open source .NET? Microsoft’s Universal Application Platform (UAP) and the promise of making .NET applications run on Mac and Linux seems to indicate that Microsoft may be emerging as a threat to Xamarin.

The formidable Microsoft has perhaps spelled death for Xamarin by standing up a competitor to Mono. If you are a developer getting started with Xamarin or already using Xamarin, should you be worried? After all Xamarin has a significant learning curve. Just because you are proficient with C# and Visual Studio does not mean that learning curve of cross-platform development with Xamarin is insignificant. I have worked with Xamarin platform for more than two years. As you get into Xamarin development, you quickly realize that you need to know and learn quite a lot about the platforms that you are developing for. So, should you put your time and money into Xamarin? Should you (continue to) invest in Xamarin? Does Xamarin have a future?

Xamarin’s core competitive advantage is not in competition with the (.NET Core) class libraries, SDKs and server frameworks being open sourced by Microsoft. Xamarin’s competitive advantage is in the ecosystem of development and testing tools as well as infrastructure that supports cross-platform mobile development, testing and monitoring. Xamarin marvelously simplifies creation of native apps on iOS and Android using C# (now F# also). The pace of innovation at Xamarin is breathtaking. There is nothing quite like it to enable cross-platform development of native mobile applications with Microsoft’s flagship programming language at its core and the incredible productivity allowed by Microsoft’s and 3rd party tool set.

I think both Microsoft and Xamarin are going to greatly benefit from the formation of .NET Foundation and open sourcing of .NET as well as cross-platform implementation of .NET. Keep in mind that while Mono is open source, Xamarin.Android and Xamarin.iOS are commercial products. Xamarin is going to benefit immensely by Mono closing the gaps with .NET BCL implementation and converged implementations of Mono and .NET in the near future, without giving up its core competitive advantages. Microsoft has seen the writing on the wall – The future belongs to Cloud and Mobile. Microsoft has a strong presence in Cloud, but not so much in Mobile. Microsoft is going to benefit from .NET running on Mac and Linux by expanding their customer base to those platforms in its cloud offerings in Azure. But Xamarin’s gains are also going to translate into broader and deeper mobile market penetration for Microsoft’s tools and technologies, benefiting Microsoft’s Cloud strategy even further. Xamarin’s success is strategically important to Microsoft. Now even more so.

I think that Xamarin will continue to gain strength and remain a viable cross-platform development framework as far as I can see. Xamarin’s future looks very bright to me.

Creating Android Apps using C# and Xamarin

You can create native Android and iOS applications using C#, with Xamarin. I explored the capabilities of Xamarin tools and the development experience with Xamarin to create an Android version of CensusMapper. CensusMapper displays U.S. Census data on a Map. I created the original application for Windows 8 (WinRT) using C#. I have since converted it to an MVVM (C#) application, HTML/Javascript (WinJS) version and more recently to a Universal Windows App running on Windows Phone 8.1 and Windows 8.1. In that tradition, now it is faithfully ported to run on Android devices, using C# and Xamarin. CensusMapper is available on Google Play Store.

censusmapper-android-on-nexus5

CensusMapper.Android shows population of each U.S. State. User can tap on a location on the map to show the population (as per 2010 census) of the zip code containing the selected location. User can select a location to view the population compared to the containing geography, as a pie-chart.

This experimental project helped me expand my cross-platform mobile application development skillset in the following areas:

  • Using Xamarin/C# to create an Android app using Xamarin Studio on a PC and a Mac.
  • Structuring C#/.NET source code in a Portable Class Library to allow reuse on Windows, Windows Phone, Android and iOS platforms.
  • Converting the functionality of an existing Windows Universal App (Windows Phone/ WinRT) to an Android app.
  • Using GoogleMaps API (via Google Play Services) to display data retrieved from U.S. Census API.
  • Using Bing Maps API for reverse geocoding in an Android app.
  • Creating custom markers using low-level API in Android.Graphics namespace to display information on the map.
  • Charting with oxyplot cross-platform charting library.
  • Working with Android SDK, AVD Manager as well as developer documentation and resources on Android and Xamarin websites in the development lifecycle of the app.
  • Publishing an app on Google Play Store.

I started with Xamarin.Forms.Maps. It was quick and straight forward to create a Xamarin.Forms app. The tricky part was creating the custom markers (the shape of speech bubble) on the map, instead of using the default push-pin markers . I tried creating a CustomRender to create custom markers and built interactivity with the map elements, but it turned out to be too much hassle. All of that customization would be specific to Android platform only and not reusable on the iOS anyway. So, I decided against using Xamarin.Forms and work directly with Google Maps library. Xamarin.Forms also limits me to Windows Phone 8 compatibility in my PCL. I can’t use Windows Phone 8.1 in any PCL profile compatible with Xamarin.Forms. It also requires a minimum of Android 4.0. The PCL profile # 111 for sharing code between Windows 8, Windows Phone 8.1 as well as Android and iOS, is not compatible with Xamarin.Forms at the time of writing this.

pcl-profile-111

Don’t use the Android emulator for testing. Get a real device. I stopped using the emulator while working on CensusMapper because GooglePlayServices (GPS) dependency was making me jump through way too many hoops. Debugging map functionality on the real device was a much more productive experience. Then I discovered Xamarin’s Android Player. It is awesome. By all means, use it! It is a pleasure to work with, especially on a Mac. Don’t be discouraged by the preview/beta status. It blows the Android SDK virtual devices out of the water, in terms of performance and usability.

I tested on Google Nexus 4 (Android 4.2), Samsung Galaxy SIII (Android 4.3) , BLU Dash JR (Android 4.4) and an older Coby Kyros tablet (Android 2.2). Google Play Services update, required for the app to work, could not be installed on BLU device because of the limited storage space. You must root the device in order to install the GPS updates on an SD card. It is advisable to have a root-friendly device. Google Nexus devices are excellent development devices, allowing you root access and the ability to load custom ROMs. However, it is very important for you to get a few different kinds of devices of various form factors and Android versions/API levels for testing your app’s functional and non-functional aspects.

Android device logs and the IDE build logs are the most important tools you have to resolve problems encountered in the Android app development with Xamarin. These should be the first places to look when troubleshooting issue.

Versions used in this project:
Xamarin 3.8.
Xamarin Studio 5.7
Xamarin Android 4.20.0

Get it on Google Play

Universal Apps

The story of Windows Universal Apps is the result of advancements in three areas:

  1. The platform convergence between Windows 8.1 and Windows Phone 8.1
  2. The (ongoing) unification of Windows and Windows Phone stores.
  3. Shared Projects and other enhancements in Visual Studio 2013 Update 2 to support cross-platform development.

I have written about my experience in converting an existing Windows 8 app, CensusMapper, to a Universal App on the AIS BlogRead the article here. I have also created another Universal App, LRMS, using Windows App Studio. This app is available in both Windows and Windows Phone Stores.

I gave a presentation at the Raleigh Code Camp this past weekend : Creating Universal Apps for Windows Phone 8.1 and Windows 8.1. Thanks to everyone who attended the presentation. The session slides for this presentation are available here : Download Slides.